The world

Lore

Six factions, each with its own answer to what a broken world should become.

KadeThe Locke

Assertion

Street

Everyone fights and everyone contributes. Street's Civilians, Scrappers, Runners and Cops turn Scrap into a fast, opportunistic attack.

Champion KadeNemesis The Locke

See Street cards
KravikH.A.R.M.

Domination

Legion

Soldiers in numbers, backed by Vehicles and heavy hitters. Barrage breaks the enemy line.

Champion KravikNemesis H.A.R.M.

See Legion cards
Valen, Ley WeaverAzrakul, Unlikely Entity

Revelation

Occult

Power has a price. Occult sacrifices its own to drain the enemy City or call up something enormous.

Champion Valen, Ley WeaverNemesis Azrakul, Unlikely Entity

See Occult cards
Merrick, The First HeroVyrun, The Overlord

Ascension

Ascendant

Heroes who are stronger together, and the Villains who stand against them. Save the Day keeps them in the fight.

Champion Merrick, The First HeroNemesis Vyrun, The Overlord

See Ascendant cards
StarwaveVoid Tyrant

Adaptation

Cosmic

Slow to start and hard to stop. Cosmic Drifts its enemies out of the fight, then flies over them.

Champion StarwaveNemesis Void Tyrant

See Cosmic cards
Aria-9OVERCLOCK

Integration

Tech

Hackers disable and lock down, Technicians power up, and Drones swarm. Phase slips past defenders.

Champion Aria-9Nemesis OVERCLOCK

See Tech cards
F'Nal, Galaxian EmpressBwaha, Ne’er-Do-Well

A Cosmic sub-faction

Galaxian

Imperialist tourists of the cosmos, and always present wherever Cosmic goes. Galaxians call one another into play, building a board that grows stronger with every arrival.

Champion F'Nal, Galaxian EmpressNemesis Bwaha, Ne’er-Do-Well

See Galaxian cards